Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 5:27 am
Kilmory wrote:
Please tell me you can't buy these credit thingies with real money.
I have an addicitve personality and a credit card.
NO, you earn them in game. BUT....I hear it has a few modes where you can "gamble" / bet your credits for a chance to win more credits. So dont fret. They took your addictive personality into account.
omega9 Ninth Nation
Nation Reputation : 29
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 7:02 am
But at the same time, you can penny gamble (18 to 24 CP a match) or play those modes using larger wagers.
I won't have this until christmas.
Lod Dark Lord of the Sixth
Nation Reputation : 162
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 7:30 am
Same as myself, wanna leave Lisa with something to get me for Christmas
omega9 Ninth Nation
Nation Reputation : 29
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 8:11 am
HA HA! WE SHALL BE BROTHERS IN NOOBERY! HA HA!
Lod Dark Lord of the Sixth
Nation Reputation : 162
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 8:12 am
Only on Blacks ops, by then I shall be like a god of the Mojave.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 8:17 am
Picked up my copy tonight. Woot. In an uncharacteristic move for me, I've skipped the campaign for now, and I really won't be playing this much anyway until I'm done with New Vegas. I can give a few first impressions of the multiplayer gameplay though. I've put in about 3 hours and hit level 21. It was nice starting out and being on generally even footing levelwise. I feel right at home playing this so far. Nearly everything is like MW2, but without the constant noob tubing and Super Soldiers. It's actually funny. There are still people running around with Marathon and Lightweight, but without the Tac knife or Commando they keep missing! You can really see how much of a crutch it was for them. I'm still looking though the weapons, but for now I've settled on the FAMAS, which is no longer burst fire. It's very accurate with middling power. I'm tempted to call it the new ACR, but the relatively low clip makes it the new SCAR instead. Pro versions of the perks are now acquired by doing three separate challenges. No bumps so far there, but I haven't seen what all they want you to do yet. I like what they've done with Scrambler...removed it. Well, it's actually an equipment called the Jammer now. You can drop it somewhere, and it blacks out radar in a big radius. If you want, you can also retrieve it and move it elsewhere. Probably best used while everyone has the mentality of "Scrambler = Someone's around" from MW2. Drop it, then pick them off from a distance when they start getting jumpy.
I do have a few complaints. (Of course.) Lag is the same as ever. When it's bad, it's really bad. Rest of the time it's playable. Lack of instruction here and there. I bought C4 as my equipment. I can pull out the detonator. I can press it. What I can't do is actually PLANT the stuff. Not particularly useful. The maps I've seen are alright with one exception. Nuketown is a small map consisting of two houses and a small yard. That's two and only two spawn points, both just outside 'nading distance. It's just too small, especially for 12 players. The spawns are giving me some headache. I still seem to get spawned behind frequently, even more than in MW2. Seems particularly bad on Nuke Town too. Can't hardly spawn without getting shot by the guy who just spawned after you in your base.
Even with that, I am having fun.
Hoos Fifth Nation
Nation Reputation : 37
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 11:29 am
I changed the title of this thread.
Leo_337 14th Nation
Nation Reputation : 113
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 11:35 am
2:05 to see how unfair this map is...
Pray that they add some better spawns soon, eh?
omega9 Ninth Nation
Nation Reputation : 29
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 3:33 pm
Ouch. I feel bad for the losing team there.
Does anyone else know what the pro perks do?
Porky Dark Lord of the Sixth
Nation Reputation : 42
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 3:57 pm
Pro perks:
Flak Jacket - Immune to fire damage, can throw back grenades safely.
Ghost - Undectable by aircraft, dogs, IR and sentries, no red name or crosshairs.
Hardline - can change contents of care package.
Lightweight - no fall damage.
Hardened - increased damage to aircraft and turrets, reduced flinch and recoil when shot.
Scout - faster weapon switching.
Slight of hand - faster ADS with non scoped weapons.
Warlord - start with one extra lethal and tatical grenade, (except smoke)
Hacker - ability to sabotage equipment, turrets and crates. Invisible to motion sensors.
Marathon - unlimited sprint.
Ninja - completely silent and enemies are louder.
Second chance - survive longer and teammates can revive you.
Tatical mask - protects against gas grenades, reveals locations of flashed or stunned enemies.
SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 5:02 pm
Maybe sooner than later for me after all. Hopefully some time this week I'll get it. I have to see how a few other things go $ wise.
I plussed a couple posts in here too btw.
banded1 Loyalist
Nation Reputation : 59
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 5:49 pm
i thought marathon was longer sprint, not unlimited?
[You must be registered and logged in to see this link.] live steaming machinema thread. theyre at lvl 36 currently. theyre going to play non-stop til 15th prestige
SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 8:48 pm
I haz da Black ops.
eve Eighth Nation
Nation Reputation : 28
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 9:58 pm
i'm not getting it before christmas
banded1 Loyalist
Nation Reputation : 59
Subject: Re: COD: Black Ops Thread Tue Nov 09, 2010 10:56 pm
the guys on the live stream are going to be playing for like two weeks+ its been almost a day and they havent prestiged yet
SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 12:00 am
This is my feelings on Black Ops.
These maps are so very good.
Kilmory Sixth Nation
Nation Reputation : 38
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 2:22 am
Must just be me then...
After the long wait, I gently eased my game into the PS3 and sat back ready to be amazed.
Nope.
Just seems like MW2 with worse maps and clunkier weapons. Hopefully they will get better as I unlock different attachments, but at the moment I am very meh.
I am not liking the standard sniping scope either and with the maps being a bit lighter I'm not even sure I want to invest my credits in my favorite thermal scope for them.
Hopefully it will get better the more I play it...
I DO like the fact I have limited credits and so I'm going to have to think a bit more about what perks or attachments I am willing to pay for.
SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 6:13 am
Kilmory wrote:
Must just be me then...
After the long wait, I gently eased my game into the PS3 and sat back ready to be amazed.
Nope.
Just seems like MW2 with worse maps and clunkier weapons. Hopefully they will get better as I unlock different attachments, but at the moment I am very meh.
I am not liking the standard sniping scope either and with the maps being a bit lighter I'm not even sure I want to invest my credits in my favorite thermal scope for them.
Hopefully it will get better the more I play it...
I DO like the fact I have limited credits and so I'm going to have to think a bit more about what perks or attachments I am willing to pay for.
Keep in mind too, this is a game that will probably have 2 or 3 different map packs like MW2 did. The game just came out, and the potential for dlc is big.
eattheword Loyalist
Nation Reputation : 111
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 6:33 am
does it have exploding puppies?
Kilmory Sixth Nation
Nation Reputation : 38
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 6:59 am
eattheword wrote:
does it have exploding puppies?
Not until update K.9
omega9 Ninth Nation
Nation Reputation : 29
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 6:59 am
That might be a killstreak.
Dingo Ninth Nation
Nation Reputation : 42
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 7:28 am
Kilmory wrote:
eattheword wrote:
does it have exploding puppies?
Not until update K.9
Or till me forgets to let go of the nades again.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 8:11 am
eattheword wrote:
does it have exploding puppies?
Actually, it does have exploding puppies. Not kidding. They're in the Nazi Zombie mode. From what I saw, they don't actually deal damage when they do, it just happens when they die.
The only map I really can't stand is Nuketown. I almost always go negative there. But that isn't even so much the map as it is the spawns. The bad spawns happen anywhere, but on such a small map it's worse.
I've unlocked a few pro perks. I really do like having several little challenges instead of one big one that takes forever. Getting Hacker pro is gonna take me a while though. It requires 25 claymore kills, and I almost never seem to put those in the right spot, or when I do I die shortly after. I'll get it though. Already got 10+. It just seemed to take forever.
Oh, I've also played around a bit with my playercard thingy. I decided I was going to copy my sig a bit. I bought the Ninja Leap pic, then an skull viewed from an angle on each side of another skull facing forward, with the Ninja placed above them all.
Lod Dark Lord of the Sixth
Nation Reputation : 162
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 8:16 am
Heee thanks.
Hoos Fifth Nation
Nation Reputation : 37
Subject: Re: COD: Black Ops Thread Wed Nov 10, 2010 11:02 am
Below is my first impressions in no particular order:
We started playing about 6 EST last night. It was laggy as hell. With 600k people on that is understandable but we shouldn't be getting matched up with people from other countries. That was a nightmare and going positive was almost impossible. Most of the room had yellow bars.
A couple hours later, things changed for the better. The connections were still never great but much better as the night went on. I was finally able to get a better idea of how the game plays.
Some of the guns have some nasty recoil. That has been one of the biggest adjustments from MW2. The FAMAS helped a lot. I've used that almost exclusively.
I sniped a couple of maps with mixed results. The scope on the dragunov is interesting to say the least. It is going to take a while to get use to it. The other problem with sniping is the spawns move all around. Whenever I got setup the thing would switch and my spot would no longer work.
I am the world's worst care package thrower. I tossed several right off the side of a cliff. A couple of other times I would think I was safely near my spawn and toss the care package only to have the spawn switch and suddenly the other team was all over me.
I got dogs last night which is always fun to watch the other team try to run away.
Highest kill streak was 21 but I evened that out with some horrendous early games. I think a 1.5 in this game is even to a 2.0 in MW2.
Overall, it's a more traditional shooter. While there is more stuff in it, it plays more like COD4 and W@W than MW2.