| The Elder Scrolls V: Skyrim | |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 7:37 am | |
|  I want confused turtle to be possible, but it probably won't be. |
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Lod Dark Lord of the Sixth


Nation Reputation : 162
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 7:42 am | |
| Heh, seen that yesterday. I wanna see that too. |
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Turtle Sixth Nation

Nation Reputation : 15
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:04 am | |
| Bah. I resent the "confused" part. There's nothing confusing about being able to tank pretty much any attack. |
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Lod Dark Lord of the Sixth


Nation Reputation : 162
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:07 am | |
| But how to you fight back? Slam them with the sheild repeatitly? Dunno if that works on rock monsters and big ass dragons. |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:12 am | |
| I'm hoping that there's also a hardcore mode in this game a la New Vegas, but only so long as friendly fire remains off. Too many times in Oblivion I killed an ally because he/she ran in front of my sword, which turned everyone against me; I once had four unkillable plot centric characters chase me half way across the continent because a monk got between me and the Mythic Dawn.
The only way you would fight with two shields would be with knockback, which could work if you push enemies into traps, spell runes you set on the floor, or off ledges. Having multiple enemies or flying enemies would likely prove difficult, however. |
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Lod Dark Lord of the Sixth


Nation Reputation : 162
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:14 am | |
| Oh god I hope to christ they improve the the AI or at least stop them acting like Leroy Jenkins. |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:20 am | |
| The AI have definately seen some improvement, but to what degree remains to be seen. Its been confirmed that friendly fire will be off (at least with melee attacks) by default, but I don't know if this will also apply to area of effect attacks; I distinctly remember killing off half the guard of Bravil after I nailed an enemy with a powerful AoE fire arrow and killed four beggars in the process (good times).
The dragons are also suppossed to have awesome AI. Boss fights for the win. |
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Lod Dark Lord of the Sixth


Nation Reputation : 162
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:26 am | |
| Good stuff. Heh, kill half the gaurds with an arrow. Pffft I went from town to town, village to village slicing and dicing. |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:32 am | |
| In Skyrim, make one character who tries to kill everyone from the get go. :p |
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Lod Dark Lord of the Sixth


Nation Reputation : 162
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:34 am | |
| Thats what the two swords are for... I shall call him Skillgannon The Damned. |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:41 am | |
| I shall call mine....Barney.
I KILL YOU. TRY AND FLEE. LOOK AT WHATS LEFT OF YOUR FAM-IL-Y. WITH A CUT CUT SLASH AND SPELL FROM ME TO YOU, YOU ARE DEAD ON TO VICTUM TWO. |
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Lod Dark Lord of the Sixth


Nation Reputation : 162
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 8:48 am | |
| Eh. Pyscological effect only works when you sing it in its original lyrics. Thats what completly fucks up any possible survivors that you may miss who will go onto stread fear ahead of you. Plus it really focuses you when your on a rampage in FPS games. Least it does for me. |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 11:07 am | |
| But new, twisted lyrics are fun. |
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Lod Dark Lord of the Sixth


Nation Reputation : 162
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 11:10 am | |
| only if you do it in a little girls voice. |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 11:17 am | |
| That we can agree on.
I wonder if you can play as a child, since kids will be in the game. |
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Lod Dark Lord of the Sixth


Nation Reputation : 162
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 11:20 am | |
| ...now there fecking has to be the ability to play as a child with two swords singing barney songs! |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 11:26 am | |
| Jacqueline the Ripper? |
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CobaltMonkey Moderator


Nation Reputation : 211
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 11:36 am | |
| Wonder what M'aiq will say this time. You know he's gonna be in there somewhere.
EDIT: Just noticed that in exactly 1,000 posts, my Nation Points will be in Lucky 7's Limit Break mode. Awesome. ^_^ Better get spamming. |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 11:41 am | |
| We can help in that endevour.
And I can't wait to see what easter eggs they include in this game. If Oblivion was any indication, there's always a lot of stuff to uncover. |
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CobaltMonkey Moderator


Nation Reputation : 211
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 11:45 am | |
| Just reading over some of M'aiq's quotes on the wiki. - Spoiler:
"M'aiq knows much, tells some. M'aiq knows many things others do not."
This is what he says as a greeting when you enter conversation with him.
"M'aiq longs for a Colovian Fur Helm. Practical, yet stylish. M'aiq is very sad he does not have one."
A reference to the Colovian Fur Helm that M'aiq wore in Morrowind, and the first piece of armor found by many players in that game (on Tarhiel's corpse). Logically, a Colovian helm should have been available in Oblivion, as the entirety of Colovia is accessible to the player. Furthermore, the Colovian Fur Helm is not part of a full set of Colovian Fur Armor; there is no such thing - perhaps a sign of why it was left out of Oblivion.
"M'aiq wishes he had a stick made out of fishies to give to you. Sadly, he does not."
This is a reference to the Fishy Stick fad on the official forums.
"M'aiq believes the children are our future. But he doesn't want them ruining all of our fun."
A reference to discussion on the forums during development about whether children should be included in Oblivion. One group wanted children to be in to add realism; the other group argued that if children were added then the player would be allowed to kill them and the game would be denounced as a child murder simulator. A counter to this would be to make the children invincible, but the opposition countered this saying that doing that would ruin any initial realism.
"M'aiq thinks his people are beautiful. The Argonian people are beautiful as well. They look better than ever before."
An answer to complaints that the beast races looked better in Morrowind, and to people who do not like the "beast races."
"Some people wish to throw their weapons. That seems foolish to M'aiq. If you hold your weapon, you only need one."
Referring to the lack of throwing knives, darts, and stars in Oblivion.
"Some people want special bows that take too long to load and need special arrows called bolts. M'aiq thinks they are idiots."
Reference to a heated discussion in the forums that occurred when one of the developers confirmed that neither crossbows nor throwing weapons would be included in the game.
"Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
A reference to various complaints about limits on the range of uses for limbs available to the average adventurer, including the inability to kick.
"M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk."
A reference to the discussion about Oblivion being a multiplayer game, and limits on NPC assistance. Multiplayer is one of M'aiq's recurring topics (another anti-multiplayer easter egg might be the Adoring Fan; all he does is get in the way and talk).
"People always enjoy a good fable. M'aiq has yet to find one, though. Perhaps one day."
Perhaps a reference to how the game Fable was perceived to stack up poorly to its legendary hype. During development, Oblivion was often compared to Fable.
"So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants."
M'aiq dismisses complaints over the new Fast Travel system which replaced the myriad transit systems found throughout Morrowind.
"M'aiq is glad he has a compass. Makes it easy to find things. Much better than wandering around like a fool."
Referring to the Quest Compass objections.
"Why would one want to swing a staff? A mace hurts more. Or a sword. Can't shoot a fireball from a sword, though."
Since staves were a blunt weapon in Morrowind some folks didn't like it when they discovered that they would only be used as "spell launchers" and not melee weapons anymore. This also applies in reverse, where melee weapons could only have 'on strike' enchantments, rather than 'on cast', or even 'constant effect'.
"I do not wish to fight on horseback. It is a good way to ruin a perfectly good horse... which is, to say, a perfectly good dinner."
Before the release of Oblivion, the news that mounted combat would not be possible created considerable controversy in the forums, culminating in a petition asking Bethesda to reconsider which included 500+ signatures. Even so, mounted combat was not included in the game. "A perfectly good dinner" is a reference to one of M'aiq's lines from Morrowind, where he states that he likes horses "especially with good cream sauce", which is itself a reference to fan complaints about the lack of horses in Morrowind.
"Levitation is for fools. Why would we want to levitate? Once you are up high, there is nowhere to go but down."
Yet another feature Morrowind had that Oblivion does not is levitation; jumping height was restricted as well. Oblivion's major cities are in separate cells from the world, and the appropriate content (either the inside of cities, or the wilderness outside) is not loaded if you enter a new cell without using the door. An earlier variation of this concept is found in the Morrowind expansion Tribunal, where clipping and a message inform you that jumping over the walls is restricted (although the Mournhold wilderness is not found past the walls in that game).
"It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
A debate was armed in the forums about if nudity should be in the game or not like it was in Daggerfall -- and in fact, a minor media storm ensued when it was discovered that females in Oblivion can go around bare-chested with a special mod. M'aiq also commented about this in Morrowind. It may also refer to the appearance of naked Khajiit in Morrowind.
"I don't know why one would want to destroy a building. It takes time to make it. Much time."
A reference to the fact that Oblivion features no destructible environments. M'aiq points out the fact that it would be incredibly time consuming for the game developers to make buildings destructible. It is also reasonable to assume that destructible environments would have a negative impact on performance.
"I have seen dragons. Perhaps you will see a dragon. I won't say where I saw one. Perhaps I did not."
Dragons are idolized at the forums and everyone hoped they would make regular appearances in Oblivion, but they did not. The Avatar of Akatosh counts as a single sighting, but M'aiq prefers not to spoil your game. Of course, M'aiq may say this before the Avatar appears. Dragons exist in Elder Scrolls lore, but rarely make appearances in games.
"Werewolves? Where? Wolves? Men that are wolves? Many wolves. Everywhere. Many men. That is enough for M'aiq."
Another widely expected feature was were-creatures since werewolves made a stellar appearance in Morrowind's expansion "Bloodmoon". Because of development time related issues they did not include them in Oblivion, and they have not made an appearance in the expansion packs either. |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 1:04 pm | |
| I think I only found him once in Oblivion. I wonder were we'll see him this time....
Probably at the end of a high level, you-will-die-repeatedly-across-ten-areas super dungeon. |
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CobaltMonkey Moderator


Nation Reputation : 211
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 1:14 pm | |
| Lol. Totally worth it if so. M'aiq's awesome.
He had a set schedule in oblivion. He'd start from just outside Anvil around 7 in the morning and take off along the road, running all over before ending up back in front of Anvil the next day in time to start again. He runs as fast as a horse too. Takes a really high speed stat to keep up with him. He's also got an obsession with Calipers. If you drop a pair next to him, he'll stop long enough to pick them up. |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Wed Apr 13, 2011 1:43 pm | |
| M'AIQ IS ALDUIN. (That would be funny.) |
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Lod Dark Lord of the Sixth


Nation Reputation : 162
 | Subject: Re: The Elder Scrolls V: Skyrim Thu Apr 14, 2011 4:17 am | |
| I was wondering what the hell was up with that guy... |
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omega9 Ninth Nation

Nation Reputation : 29
 | Subject: Re: The Elder Scrolls V: Skyrim Thu Apr 14, 2011 9:51 am | |
| He's a walking talking easter egg. Kinda like how you could find the giant slaughterfish, giant crab, and other stuff in that vein. |
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| The Elder Scrolls V: Skyrim | |
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