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 The Elder Scrolls V: Skyrim

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CobaltMonkey
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptySat Jan 08, 2011 6:32 pm

A bunch of new news concerning Skyrim.
Spoiler:
Source.
Also, this pulled from the Bethesda Community Manager.
“Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim’s is similar to Fallout 3′s, not Oblivion’s. ”

A lot to be exited about here. bounce
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omega9
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptySat Jan 08, 2011 7:32 pm

Nice find. +ed.
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Turtle
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptySat Jan 08, 2011 10:41 pm

If they fix the scaled leveling so that one doesn't have to grind in a controlled environment even more restrictive than EV training in a Pokemon game, I'll be very tempted to pick this up.

It'll also be interesting to see what the government of Tamriel is like now that the royal line has been dead for two centuries.
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Lod
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyMon Jan 10, 2011 5:22 am

Good to hear of improvements. Voice acting is something I wanna see too.
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CobaltMonkey
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 1:25 am

More Skyrim news.
The part that interests me a lot?
Quote :
The combat is getting a bit of an overhaul, too. Players will be able to equip any weapon or spell to either hand at any time and even duel wield two of the same weapon. A new customizable menu is being added to help swap load-outs easily in battle.

And then there's this:
Quote :
The team has also added Fallout 3's perk system, where each new level gained allows players to add special abilities to their character, including increase in damage to dagger stealth attacks or allowing your mace to ignore enemy armor.

First there was Oblivion.
Then there was Fallout 3, AKA: Oblivion with Guns.
Now comes Skyrim, AKA: Fallout 3 with Magic.

Thinking
You know, it might be more accurate to say Oblivion with Magic. Had barely any use for it in that game. Will it be better in this one? We'll see.
bounce
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Lod
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 4:13 am

DUEL WELD!
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CobaltMonkey
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 4:55 am

I imagine it'll work well like it did in Bioshock 2.
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Lod
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 5:01 am

More than likely will. Should be good, looking forward to seeing more on it.
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CobaltMonkey
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 5:06 am

Me too. Wishing my darned Game Informer would hurry up and get here.
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Turtle
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 7:59 am

You didn't use magic in Oblivion? I love being a mage in that game. The way magic works, you can break the game into tiny pieces. And then feed the pieces to your dog. And then incinerate them when he vomits them back up.
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Lod
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 8:01 am

Lol, more rouge/warrior than mages for me.
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CobaltMonkey
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 8:32 am

Ditto. I had a very few spells I used. What mostly turned me off of it was an inability to get a worthwhile healing spell that I could actually cast. They'd all get outrageous mana costs if you tried to make one.
So, what spell did I really use? 4 second Invisibility spell. Enough time to sneak from any one unguarded point to another, and still cheap enough to cast. Oh, and a Fortify Athletics 100 points for 2 seconds spell, to ensure I kept the Boots of Springheel Jack.
To be fair, that was on my Warrior/Rogue character. I did try magic more thoroughly with a dedicated Mage character, but by a short ways in, it became apparent that I was just as well off to smack things with an enchanted sword, so I just did that for a long while. I was pumping Willpower and Intelligence, and power-leveling my Restoration and Destruction schools and still couldn't make spells that were both effective and able to be cast. It was just faster and less expensive (potion use) to go get Goldbrand and smack things.
I hope that magic and enchanting are both more like back in Morrowind. Now, there was a game where your magic could tear stuff up. I'm really hoping to make a character to do magic and swords with, or even dual wielding spells.
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Lod
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 9:19 am

I just wanna stab stuff, with different swords, at the same time. Ooooh and archery. that was a handy skill set.
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CobaltMonkey
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 3:52 pm

Yeah, it definitely had its uses...
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Turtle
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 5:09 pm

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omega9
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 6:03 pm

I played a stealthacadabra in oblivion; a rougish (though mostly noble) character who would fortify himself with magic and then deal death in the dark. I found that I didn't need attack magic in my run through, since the poisons and potions that I made were vastly superior to any spells that I could have concievably thrown together. The only spells that I ever saw better than my bottles of awesome were because of console commands on the PC.
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Turtle
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyWed Jan 12, 2011 9:43 pm

Anyone ever use the Chameleon Suit? I did in my most recent file and it was awesome. Quite amusing to watch enemies flail around without a clue as to your whereabouts.
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Lod
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyThu Jan 13, 2011 4:38 am

CobaltMonkey wrote:
Yeah, it definitely had its uses...

Turtle wrote:

The Elder Scrolls V: Skyrim - Page 2 1931472354
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CobaltMonkey
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyThu Jan 13, 2011 9:11 am

Turtle wrote:
Anyone ever use the Chameleon Suit? I did in my most recent file and it was awesome. Quite amusing to watch enemies flail around without a clue as to your whereabouts.
Nah. My 4 second Invisibility spell (cleverly titled "Quick Invisibility") was enough for sneaking about, and if I wanted sneak attack crits, I had Nocturnal's Hood from the Thieves Guild quests.
Enchanting was so limited as compared to my previous experience with it in Morrowind that I didn't much fiddle with it. I made some clothing with Fortify Intelligence/Willpower for my mage, and Daedric Plate enchanted with nothing but Fortify Strength.
I may go and give it another look though. When you said that I thought the Chameleon Suit was an in game item I missed, so I looked it up and found this: Useful Enchantments
Some of these look like a lot of fun.
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Turtle
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyThu Jan 13, 2011 10:57 am

Yeah, the ChamSuit is hilarious. I normally don't try to break the game like that, but it's just really funny to watch the effects it has on the game's pathetic AI.
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CobaltMonkey
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyThu Jan 13, 2011 11:03 am

You know what I really want out of enchanting?
Staff-Chucks.
The Elder Scrolls V: Skyrim - Page 2 Staff_Chucks_for_Christmas_by_Negaduck9
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Lod
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyThu Jan 13, 2011 11:22 am

lol I miss 8 bit Theatre.
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omega9
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyThu Jan 13, 2011 6:31 pm

I wonder if I can get my DM to let me have staff-chucks....
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CobaltMonkey
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyThu Jan 13, 2011 9:07 pm

Omega, you may well be Black Mage incarnate.
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Lod
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PostSubject: Re: The Elder Scrolls V: Skyrim   The Elder Scrolls V: Skyrim - Page 2 EmptyFri Jan 14, 2011 4:07 am

I always though of him more as Thief.
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