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Dingo Ninth Nation

Nation Reputation : 42
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 8:59 am | |
| Eattie is a beast on Nuketown if me dogs dont steal his kills ^_^ (combat training ftw) |
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eattheword Loyalist


Nation Reputation : 111
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 9:09 am | |
| Dingo and I have a lot of fun in combat training. Still finding that Dragunov hard to use though -- I can seemingly land five shots on someone and not get a single hit marker. It's either that or a 1HK. I guess I just need to practise exlusively with a sniper rifle to get the hang of it. |
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Kilmory Sixth Nation

Nation Reputation : 38
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 9:54 am | |
| Agree with Six on the Skorpion, I couldn't kill a thing with it the other day, even on Nuketown with all the CQB stuff that goes on there. Seems I could empty a whole mag (about three bullets I think) on someone and not kill them.
It's not really the guns though, it is the inbuilt R1 then L1 reflex built into my fingers. I could run up behind a stationary player and still ADS at them. I need the D/W so I start firing with my right gun and them when I press L1 I just shoot at them some more, not lose the hip fire kill. As soon as I Pro SA I will not be using D/W ever again. Shotties may get more of an airing though. I'm liking it. |
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SpongeBobNoPants Loyalist


Nation Reputation : 22
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 10:21 am | |
| Eatty- may be the hit detection is still off IMO. But I would suggest taking your time to line up the shot with the neck and head of an enemy. Take your time, hold your breath, and let them run into your cross hairs. I played with the PS1 snyper rifle yesterday, had quite a few kills with it. Did, however, take at least 2 shots to bring them down, ofcourse I was aiming neck up. |
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Hoos Fifth Nation

Nation Reputation : 37
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 10:28 am | |
| L96A1 is the only sniper worth playing with. |
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eattheword Loyalist


Nation Reputation : 111
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 10:33 am | |
| - SpongeBobNoPants wrote:
But I would suggest taking your time to line up the shot with the neck and head of an enemy. Take your time, That usually leads to me being dead... The L96A1 also seems not to kill people straight off. |
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SpongeBobNoPants Loyalist


Nation Reputation : 22
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 10:42 am | |
| Says No-Scope King Hoos. Eat- If your far away where enemies cannot spot you fast enough could help! Yes, the L96 kicks ass! |
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StreetxRacer13 17th Nation


Nation Reputation : 48
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 9:14 pm | |
| I've used both the L96A1 and the PGS1 in Combat training (due to my level in regular MP not being high enough) and I prefer the PSG1. For me, the PSG1 seems to be more accurate. |
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s1lv3r4554551n Seventh Nation

Nation Reputation : 18
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 9:59 pm | |
| Sorry for leaving when I said I was waiting for you guys. Never would have happened if the stupid matchmaking/game setup ever worked. |
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Wadey Ninth Nation

Nation Reputation : 43
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 10:10 pm | |
| thats sweet i stopped after that game as well they still have a lot of wok to to with the party system we spent more time trying to keep the party together than playing the game we did do well when we actually got a full game in |
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s1lv3r4554551n Seventh Nation

Nation Reputation : 18
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 10:27 pm | |
| True. It was much more fun rolling with you guys rather than going solo, even if it is like you said, hard to keep a party together.
So strange. I've spent the last 3 days playing Dead Space 2 and after a few combat training matches (2) I'm better than ever. Bunch of cheaters (calling them hackers is giving them too much credit, hackers understand programming). |
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StreetxRacer13 17th Nation


Nation Reputation : 48
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 11:26 pm | |
| Sorry for bailing on you guys Wadey and Dingo, I got D/C'd and couldn't sign back into PSN for some reason. |
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s1lv3r4554551n Seventh Nation

Nation Reputation : 18
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 11:29 pm | |
| You can try shutting off your system and then starting up again. That helps on occasion. |
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StreetxRacer13 17th Nation


Nation Reputation : 48
 | Subject: Re: COD: Black Ops Thread Fri Jan 28, 2011 11:30 pm | |
| Yeah, I did. My internet was being a pain in the ass though. |
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CobaltMonkey Moderator


Nation Reputation : 211
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 1:24 am | |
| - StreetxRacer13 wrote:
- Sorry for bailing on you guys Wadey and Dingo, I got D/C'd and couldn't sign back into PSN for some reason.
Same thing happened to me. Blasted game's trying to split up the clan! Guess we just pwn too much. |
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s1lv3r4554551n Seventh Nation

Nation Reputation : 18
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 1:28 am | |
| System overload and such.
GG's with Wadey, Crazy and Minion |
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Dingo Ninth Nation

Nation Reputation : 42
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 1:37 am | |
| Party system seems to like me only playing Firing Range. GG's to all that me played with. |
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Kilmory Sixth Nation

Nation Reputation : 38
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 3:37 am | |
| This latest patch doesn't seem to have done much at all as far as improving the lag and party system. We had the same problems last night with constant loss of people. I think it must be an anti- Axis thing as it was mainly Eve it seemed to hate.
They still haven't fixed the issue of your body taking damage transferring to your next life. Happened to me a couple of times last night. |
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Wadey Ninth Nation

Nation Reputation : 43
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 6:07 am | |
| - Kilmory wrote:
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They still haven't fixed the issue of your body taking damage transferring to your next life. Happened to me a couple of times last night. same here took damage several times not enough to kill me but my screen went red. side note i gave ffas a go and i actually won on nuketown |
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eattheword Loyalist


Nation Reputation : 111
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 6:13 am | |
| Is it worth reporting people who respawn kill you? |
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Wadey Ninth Nation

Nation Reputation : 43
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 6:17 am | |
| - eattheword wrote:
- Is it worth reporting people who respawn kill you?
was it just one game or many? one game no just move on many games in a row then maybe but it would be on the lower end of the scale imo |
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Kilmory Sixth Nation

Nation Reputation : 38
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 6:59 am | |
| I only noticed it a couple of times in a whole session of playing.
As for reporting them - Blame the game, not the player. |
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Dingo Ninth Nation

Nation Reputation : 42
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 7:05 am | |
| Players using a glitch to thier advantage should be reported. If its a 1 off thing let it be but if they repeat it then report it. Me mainly reports emblems and thats about it. Idk why people think they cool supporting a Swastika. |
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Kilmory Sixth Nation

Nation Reputation : 38
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 7:09 am | |
| I only report players that are better than me. I report a lot of people! |
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StreetxRacer13 17th Nation


Nation Reputation : 48
 | Subject: Re: COD: Black Ops Thread Sat Jan 29, 2011 6:09 pm | |
| - CobaltMonkey wrote:
]Same thing happened to me. Blasted game's trying to split up the clan! Guess we just pwn too much. I dunno why though, it's been fine like all week before this. Just yesterday Black Ops was giving me problems. |
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