I don't care for MMOs, but I'm definitely interested in this. DON'T STOP READING! MMO isn't a dirty word here. Dust 514 will not be one in that sense. It's free to play. Aside from the initial purchase (price as yet unknown) and you also get an equivalent amount of in game currency too.
I'll try to short version the article.
There already exists a very popular space themed PC game called [You must be registered and logged in to see this link.]. Space themed and the players form massive groups and fight over star systems, trying to control as much as they can. They form alliances, make corporations, and all kinds of other stuff. Dust 514 is a PSN only downloadable game that is going to put you in the role of mercenaries fighting on their behalf. Not just in some story, but for the actual PC players. They will contract you for in game money (ISK) which you can use to improve your character/equipment/vehicles. In exchange, you'll be fighting other people representing other corporations (again, other gamers) for control of planets on the ground. And it doesn't only go one way. Dust players can form their own corporations (or join existing EVE Corps, and vice versa).
--It's becoming really hard to shorten this article. Just read the thing. Please?
I really like the implications here. I mean, if you thought how it was cool how your clan, platoon, squad, or even just your own well placed shots at the right time could have a big effect on winning your PMC a contract, then give this a look. You might start off as a small, rag tag group and end up owning a star system. And that star system is still only part of a much larger universe.
Now with 371% more awesome info courtesy of TheLastNinja:
TheLastNinja wrote:
Release Date–Late 2012
Information:
Spoiler:
DUST514 is an upcoming free-to-play MMOFPS set in the EVE Online universe, developed by CCP Games. The game will be PS3 exclusive for now, it may come to PC eventually, but it's unlikely at the moment.
Gameplay will be similar to titles such as MAG and Battlefield 2142. Some have compared the vehicles to Halo. Players will take the role of a freelance mercenary for hire.
Gameplay Information: General:
Spoiler:
– 24v24 [48p] minimum at launch. – 48v48 [96p] has been tested and runs smoothly. – 64v64 [128p] has been tested and runs smoothly. – 128v128 [256p] has been tested and runs smoothly.
– 5kmx5km maps.
– Initial spawn is dropping into the map via drop pod.
– Pre-match lobby where you can talk with your team mates, purchase and prepare your equipment for battle, or talk strategy before the fight begins.
– In Dust, vehicles and items do not spawn as if by magic. Every bullet, every weapon, and every vehicle must first be produced and then purchased before it can be airlifted to the battlefield by RDVs.
– Real-time 3D overview map.
– Dropsuits and vehicles will have CPU/powergrid limits.
– 1P and 3P views when using vehicles.
– Friendly fire is enabled.
– You must hack supply points and enemy vehicles to use them.
– Dust marines can call in an orbital bombardment. To do this, they must communicate with EVE pilots through a live link. The Dust marines on the ground must paint the target they wish to attack, whilst the pilots in EVE must control the orbital equipment in order to use launch codes and fire the weapons. The orbital bombardment allows the marines on the ground to clear an area of heavy resistance in order to move forward and take their objective.
– Merc Quarters are a safe personal space where you can either relax and chat with your corp mates, purchase items on the market, or prepare your dropsuit and vehicle fittings.
– The passive skill system of EVE is present, as well as an active skill system where the more you use a skill, the better you become at it. The skill tree is as huge as the one in EVE, and should a player wish to master every skill, it can take up to 7 years to do so.
– Casual gamers can use the equivalent of a quickmatch and join a battle already in progress, whereas more dedicated players can be invited to a match by their corporation, friends, or can even find battles in specific star systems using various game filters.
– The command structure: squad leaders are in charge of infantry, will in turn be led by a commander on board the Mobile Command Centre. [MCC] The Commander will effectively be playing a real time strategy game, and will be dependent on the situational awareness of infantry players.
– Commanders will be able to deploy ground installations, which can house large gun and missile emplacements. Ground installations will also act as spawn points.
– Vehicles and installations will be purchased with "war points" which are a non-persistant game currency. This will allow each fight to have an "escalation of war" and will help prevent players with accumulated wealth from dominating.
– Nano Rays are a deployable area of effect healing platform.
– You are given some initial skills to train and basic "Militia" gear and work up from that. Once you start playing the game you can choose how what you do, deciding if you want to be in MCC, Squad Leader, Sniper, Vehicle Operations etc.
– Matches are not all about you - your role is significant but you have to focus on your team win and therefore get rewarded if you want to progress in active skilling.
– There is a loot system.
– An array of different communication channels, as well as the ability to create custom text and voice chat channels.
– Keyboard+Mouse support.
– Solution for day/night cycles is being figured out but Destiny engine (EVE Physics server simulation engine) is currently focusing on core gameplay and not those details because matches will not really last extremely long.
– High security space will have NPC owned coprorations that will give you contracts and always give you ability to jump in and fight in high security space. These battles are less meaningful on a planet since it is NPC owned. There is Faction Warfare that is a lot more meaningful, and then followed by Nullsec also that is really meaningful in universe itself
Vehicles:
Spoiler:
– There will be 3 main vehicle classes. Heavy Assault vehicles, Light Assault Vehicles and Aircraft. Each with multiple roles. Expect tanks, Warthog-style buggies, fighter aircraft, dropships, etc.
– MTACS [Mechs] will be coming in 2013.
Modes:
Spoiler:
–Mode similar to BF2142's Titan mode. [Attacking team has to dock their MCC at the defender's facility. This can only be achieved by first taking out the outlaying defense relays before moving the MCC into the main facility. The defending team's main objective was to destroy the invading MCC.]
– Ambush [TDM]
– PvE in DUST will exist - Rogue drones - Survival/Horde mode for example. There are "Ancient Missions" that are PvE missions against drones that can be later on salvaged for extra loot
– 2013 eSports Gladiator Arenas for 1v1 Deathmatches and CTF. Spectators can place bets on the outcome. Custom matches.
Maps:
Spoiler:
– Districts are hexagons on the planet and they are about 10 - 20 on a planet [essentially 10-20 maps per planet. Keep in mind that there are over 7.000+ planets in the EVE Universe to play on at launch, with more to come.]
– There are various structures - Large, medium, and small structures. Large being entire outposts obviously
– Terrains go over 5x5km so you will have a lot of terrain to fight on, and you will never feel you are enclosed anywhere.
– The engine itself is able to stream data to players so maps can go from 5 to 50 kilometers even so it doesn't break the immersion when you look around you.
– Maps are generated and won't be the same.
– There are various weather environments: grassy, snowy etc. as well as actual weather: night, day, electrical storms, rain, etc.
– Hostile environments [gaseous, lava, subzero] are planned for expansion in 2013.
Last edited by CobaltMonkey on Thu Mar 29, 2012 9:31 pm; edited 3 times in total (Reason for editing : Awesomeness increase.)
-Dj- Seventh Nation
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Subject: Re: Dust 514 Thu Jun 09, 2011 7:37 pm
its looks like MAG
CobaltMonkey Moderator
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Subject: Re: Dust 514 Thu Jun 09, 2011 7:50 pm
Think bigger. MUCH bigger.
And the PMCs you work for are player controlled.
Endlo- Sixth Nation
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Subject: Re: Dust 514 Thu Jun 09, 2011 8:04 pm
EVE Online is such a strange thing. It's beautiful, in a horribly dark and twisted way, but it's strange. I love that the developers really took a sort of hands-off approach, and let things develop as they would, and there have been some pretty epic tales of piracy and slow to build coups of massive corporations.
I'm curious to see how this is going to work, and I'll definitely be keeping an eye on it. If I love anything, it's some griefing, and I'm curious to see what kind of opportunities this might allow.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: Dust 514 Thu Jun 09, 2011 9:57 pm
I've never understood the griefing mentality. How can you look at something awesome and say, "This looks great! Now, how can I use it to make someone miserable?"
[You must be registered and logged in to see this link.] with one of the devs.
eattheword Loyalist
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Subject: Re: Dust 514 Fri Jun 10, 2011 2:08 am
We had some of the CCP Games guys at work yesterday.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: Dust 514 Fri Jun 10, 2011 2:10 am
If they come back tell them that a big, blue ninja monkey says they're awesome.
EDIT: In fact, just tell everyone you meet that. Make every day more interesting.
Lod Dark Lord of the Sixth
Nation Reputation : 162
Subject: Re: Dust 514 Fri Jun 10, 2011 4:00 am
Interesting. I wouldn't mind playing the actual EVE Game either
Endlo- Sixth Nation
Nation Reputation : 36
Subject: Re: Dust 514 Fri Jun 10, 2011 4:25 am
It's equally as valid a reason to be excited for it, as anything else, Cobalt. I don't want to say that EVE is famous for it's open-ended possibilities, which often lead to griefing, but it's certainly one of the most interesting aspects of the game. There have been some truly epic betrayals and stories of massive piracy, which leave what used to be massive corporations in the dust, or in a completely new set of hands. To me, that's incredibly interesting, and it's not something any other game has really offered, to that extent of freedom, and possibility. I'm hoping that some of those elements are still going to come into play, for us DUST only players, because it adds a whole new dimension to the game, that nothing else has really been able to explore, and it really means that one person, or a few dedicated people, can really make a play at changing the face of the game. It's kind of exciting, if we can have that same kind of possible influence and control over our own corporations, or the ones we integrate into.
I mean, I'm completely stoked by how this looks. This might be the game that makes me go out and buy a PS3 again. It's a really cool concept, and I think the possibilities here are insane.
I agree with DJ that it looks a bit like MAG, and I really do like the concept. It's going to be really interesting to keep tabs on, and it'll be even more exciting to see what kind of possibilities open up, for this. I think this game has a ton of potential, and it's something that I hope is as open-ended and diverse as EVE is. I'll have to look into the EVE community a bit again, and see what the buzz is like over on that side.
EDIT - I'm not sure if you play EVE, or are familiar with it, yourself Cobalt, but I know that a lot of the people who check this out might not be. This is the kind of stuff that interests me, on a lot of levels.
Only vaguely aware. Did a bit of reading up on hearing about this. Sounds incredibly deep, and not for the casual crowd. And thank you for the link. I'll read it shortly.
What you described isn't griefing as I understand it. Griefing is simply playing with the goal of insulting, annoying, or otherwise pointlessly inflicting harm on other players for your own amusement. Things like "truly epic betrayals and stories of massive piracy, which leave what used to be massive corporations in the dust, or in a completely new set of hands" are how this game is meant to be played. There were goals in mind with this, (in game) gain to be had, not pointless antagonism. I may not know EVE that well, but I'm well acquainted with the concepts like that from years of Shadowrun. Only real difference there is that Shadowrun is set near-future (with a fantasy bent) whereas EVE is distant-future. And the scale, of course. Shadowrun is global, EVE is galactic.
And believe me, I'm absolutely fascinated by the potential of the 'For want of a nail, the kingdom was lost' possibilities here. My clever (or lucky) strategy on the battlefield leads to success against this base, which is just enough to gain control of an anti-orbital craft canon. Which shoots down the ship that would have crippled our EVE partner's ships, which now reinforce our position from orbit. Which solidifies our parent corps' hold on this sector and provides enough resources to mount an assault on the next planet. Which gets us more territory and resources, and before you know it, a whole quadrant and beyond.
That's just one potential Butterfly Effect, of course.
I'm also quite interested in this in that it puts responsibility on you. Your successes are your team's, as are your failures. Not just for a match. Your choices have lasting effects. In fact, I expect something like griefing as I described it is a lot less likely to be tolerated. For example, if you wanna act like a moron and run around randomly team killing like I saw some people do in MAG (I'm not talking about playing with friends, I mean actual malicious attacks) then I expect your group is going to quickly turn on you and put you down. It wouldn't surprise me if the community that will almost certainly have to spring up around this tries to get names so they know who not to hire. And in the other direction, so they know who to hire. If I'm understanding this right, the you can 'make a name for yourself' as it were. You're not just a random squad or clan. If you can get known as a group who can get things done, then your services will be in demand. A difficult thing to get to, and more difficult to keep. I expect to really have a name persist you would need people on almost around the clock, representing it positively. That's a large number of people, and a lot of commitment. If it can be rallied here as it has on PC for EVE, then I'd love to see it.
FlightOfGrey Fourth Nation
Nation Reputation : 36
Subject: Re: Dust 514 Fri Jun 10, 2011 5:13 am
I was told of this game by someone today and I log on here and what do I find a thread already made for it!
I have to say that on paper this game sounds like my kind of game, I love fact that winning or losing actually matters to something more than just statistics. I agree with Dj, that this does seem similar to what MAG tried to do with the contracts and the different PMCs but they are trying to take it a step further and from the sounds of things it seems like there is a higher cost associated with winning or losing.
I also love the way that the PS3 is being integrated with the PC players with this and Portal 2, I like where this is going and it's opening up a huge new market for innovation which I am excited for/
I have a friend in real life who as Endlo- showed with that link has been a huge part of the EVE world and was one of the major players in bringing down the Band Of Brothers in EVE. The thing is that he has spent years playing this game an has amassed huge fortunes in the game and he says that he still doesn't nearly understand everything in the huge world of EVE. He has sold one of his accounts for thousands of real life dollars, for one ship. Seems ridiculous to me too. What I would like to know is what is stopping someone like this whose individual ships are worth billions of in game credits from just paying for one faction with a weeks worth of his earnings and making a hugely overpowered faction? These major players if interested seem like they could just out bid everyone else.
I also wonder though the opposite, how much influence will the dust player have in the world of EVE? Although I have no idea but I assume there are hundreds of planets, there's no way that there are going to nearly as many maps in Dust to equate to the EVE planets, so how will that work?
I have had a read through some of the comments from what look to be EVE players and they bring up some interesting topics:
"EVE is about patience, ingenuity and long-range strategic planning. The average console-tard has the attention span of a gnat afflicted with Alzheimer's -- and the FPS kiddies are the worst of the lot."
"And in an FPS, patience and long-range strategic planning aren't really that important. EVE players'll be conducting the high drama, calculated risks and grand military plans.
DUST players will be conducting the twitchy, high-octane, terrestrial skirmishes that EVE doesn't really have..at all...since it's in space."
"As a long as the EVE community stays the way it is, where it isn't uncommon to sit down and go on a 3-4 hour roam, I think people who play DUST are going to get very frustrated with the pace that EVE often runs at. "
"With the amount of supercaps in the game at the moment, it'll be fun to have a whole fleet of them above the planet nuking the DUST mercs from the orbit.
Not sure if the console players are going to think it's equally much fun though :-)"
Personally I am definitely keeping my eye on this and it makes me want to try out EVE online to get a bit of insight into that world.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: Dust 514 Fri Jun 10, 2011 5:47 am
Ah, the "Glorious PC Gaming Master Race" blesses us with its elitist opinion of us once more. And we didn't even have to ask. They're just so kind, aren't they?
I'm actually hoping that forcing the two groups, PC gamers and Console gamers, to work with one another might help bring down these kinds of foolish preconceived notions. Of course, said notions are quite likely to get in the way at every turn. Terms like 'console-tard' aren't helping. (Why, some of my best friends aren't retarded despite owning consoles. I would point to my own name calling up there as well, but that's what they often call themselves.) It's not a good sign that their being literally and figuratively "above" the console players to start with in this game is already seeming to feed their egos.
Now this:
Quote :
"As a long as the EVE community stays the way it is, where it isn't uncommon to sit down and go on a 3-4 hour roam, I think people who play DUST are going to get very frustrated with the pace that EVE often runs at. "
is a valid point. In one of the articles I posted, a dev says that there will be a mode of the game in which battles are always running, so I'm not worried about that boring people. However, this is not going to be a game for the CoD Generation. Though I expect the pace to be quick enough, I doubt it would hold their attention for long. After all, then next CoD is never more than a year away, sometimes less. Only those who really enjoy the game will remain, and I'm sure that will be a group proportional to the number of EVE players. Despite its size, EVE is just a niche game. Dust isn't going to drawn in those same multimillions that Activision rakes in. Of course, since they're releasing it as free to play, but with the purchase cost of a DLC, they would need only capture the CoD crowd's interest long enough to get them to buy it. They're not losing anything if they all stop playing after that, and more than likely gaining quite the profit.
Quote :
"With the amount of supercaps in the game at the moment, it'll be fun to have a whole fleet of them above the planet nuking the DUST mercs from the orbit.
Not sure if the console players are going to think it's equally much fun though :-)"
I'm willing to bet that there's going to be something in place to keep this from happening at the get-go. Who's to say how powerful one of these planet based weapons is? I assume it's important to gain control of them for a reason. I'm betting they'll be strong enough to take down even a large ship easily. Are they gonna risk something that expensive for a single planet? I wouldn't bring mine anywhere close unless I was certain I controlled it already.
CobaltMonkey Moderator
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Subject: Re: Dust 514 Thu Mar 01, 2012 5:02 pm
An event called Fanfest is coming up this year. This game is going to be playable at it. There's currently a contest that will let you attend this convention in Iceland. Two tickets to the event along with travel and accommodations for 4 nights. Pretty sweet. Unfortunately for me, it's currently only open to the UK area, but an NA version may be forthcoming. Here's hoping.
Anyway, here's the site. Sign up if you're interested in the game, or would just like a free vacation. [You must be registered and logged in to see this link.]
Dmick024 Sixth Nation
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Subject: Re: Dust 514 Sun Mar 04, 2012 7:39 am
the developer is in taking a large gamble on this premise. merging an fps mentality with a space opera mmo mentality is going to be hard, as was stated above.
part of me wants to postulate that the both players will have very little affect on the other. if a ship that i spent months towards getting is able to get blown up by a console player who has had the game for a week or two, i know i would be very mad.
on the flipside, if i was on the ground i would be frustrated if i was getting attacked from orbital bombardment by a superfleet. but in the end i would be able to just last out the round with however many deaths.
it just doesnt seem that the risk/reward structure is fair to the pc players. and im a console-tard! if the risk is too high than the pc players will not utilize the ps3 players, and it will end up being a standalone.
100% chance of me being misinformed on this game too. also too cobalt, a 2012 cod was announced at an investors meeting, lol. the colossus just keeps going.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: Dust 514 Sun Mar 04, 2012 2:05 pm
There was never a doubt of that. CoD will absolutely continue being a yearly release until such time as it stops being profitable. I expect it will hit around November, as always. Dust is up for, I believe, a summer release. That should actually be the perfect window for catching a CoD junkie wanting something else to play, though that's generally handled with carefully timed map packs. I think Dust stands a chance of catching enough of the market for long enough to make a real player base.
Yeah, all this info is a bit old. They're still keeping a lid on many of the details though, for some reason. I expect it will get a lot more press after that Fanfest thing. But for now it's mostly speculation.
In the meantime, [You must be registered and logged in to see this link.] on some of the character setup for dropsuits. There's still some speculation in here though.
On the upside, the game will now not only be free to play, as was previously stated, but will also be free to download. Originally it would have cost $20 and come with an equivalent amount of in game currency. There's absolutely no reason not to give this a shot when it does come out.
The bad news is that they appear to be going to adopt a microtransaction model similar to Team Fortress 2, or EVE itself. Taken from the article:
Quote :
Laurino pressed on. "There is no micro-transaction that you can do that gives you an unfair advantage over someone who hasn't paid anything. It's the classic micro-transaction dynamic of, 'I can pay and get this item,' or, 'I can invest my time and get this item.' But neither of those options will give me an unfair advantage over the other."
I'm skeptical, of course. Especially after CCP's "Gold Ammo" mess in recent times, but again this will be free, so there's absolutely no reason not to give it the chance to prove itself fair.
Dmick024 Sixth Nation
Nation Reputation : 12
Subject: Re: Dust 514 Tue Mar 06, 2012 12:33 am
oh lord not microtransactions >_<; curse the person who figured out that consumers are more likely to splurge on low cost items rather than the initial start up of $60, thus ensuring a steady stream of income.
i really have mixed feelings about that because generally the equipment you are given is mediocre at best, whereas you could get a sweet gun with better stats for $2.99. for me it creates a "keeping up with the jones'" mentality.
BUT they have had quite a bit of experience with the microtransaction system so hopefully a balance can be found that is both affordable for players in the long run and doesnt have expiration dates on the content. ie: this space pistol will last for 14 days after purchase.
but free to play? sign me up. if its terrible, i have only lost time that i would have wasted on some other game!
CobaltMonkey Moderator
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Subject: Re: Dust 514 Tue Mar 06, 2012 12:49 am
Well, the [You must be registered and logged in to see this link.] seem to think that, if I'm understanding this right, there won't be anything available for purchase that can't simply be earned through play and/or "bought" from an in game store using the game's own currency, ISK. In effect, it would be like a CoD player paying to unlock his next rank's guns early. Apparently this is how EVE works.
i-like-ninjas Fifth Nation
Nation Reputation : 10
Subject: Re: Dust 514 Tue Mar 06, 2012 1:02 am
How will the transactions work? Like pay $5 for 10 Pretzels? (Money for direct equipment) Or pay $5 for 5 vouchers to get 2 pretzels per voucher? (Money for points to get equipment)
CobaltMonkey Moderator
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Subject: Re: Dust 514 Tue Mar 06, 2012 2:17 am
Well, I believe it would be the second one there. The way it works in EVE is that everything in game is bought with the in game currency called ISK. (I forget what that stands for.) Anything available in game is bought with it, up to and including EVE's monthly subscription fee. Even though it's a sub MMO, with the right backing and enough effort it can become free to play. One of the things I think is cool about that game /tangent
Before they were originally planning to release Dust at a cost of $20 which would get you the game itself and $20 worth of ISK to spend on whatever you want.
i-like-ninjas Fifth Nation
Nation Reputation : 10
Subject: Re: Dust 514 Tue Mar 06, 2012 3:56 am
So now that it's free, those who were going to spend the $20 will get the additional Interstellar Kredits anyhow... A bit of a sneaky move there. Looks a bit like boosting, just as similar to the Mountain Dew double XP for MW3. Either this could work, as long as team balancing gets smoothed out. OR it could end badly... Lvl 1s vs lvl 1s with 500pretzels...
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: Dust 514 Tue Mar 06, 2012 4:00 am
Snack foods must be quite fearsome where you come from.
i-like-ninjas Fifth Nation
Nation Reputation : 10
Subject: Re: Dust 514 Tue Mar 06, 2012 4:05 am
Trust me, pretzels... Are the bomb...
*Baddum chh*
Dmick024 Sixth Nation
Nation Reputation : 12
Subject: Re: Dust 514 Tue Mar 06, 2012 7:53 am
ah, but you forget that if i eat your pretzels, you are broke! mwahahahaha.
i-like-ninjas Fifth Nation
Nation Reputation : 10
Subject: Re: Dust 514 Tue Mar 06, 2012 9:48 am
No! No! Anything but that!!!
All life as we know it will need another form of salty dough snacks, rolled into odd shapes to use as a form of currency and weapon assortment.