Here's the footage itself...if you can watch it. [You must be registered and logged in to see this link.] Gametrailers never works for me. It's always slow and beyond choppy even when it says it's fully buffered. Waiting for a YouTube mirror.
jolli Ninth Nation
Nation Reputation : 48
Subject: Re: Dust 514 Fri Mar 09, 2012 4:01 pm
Dont you just love the icelandic english accent... just beautiful.
Dmick024 Sixth Nation
Nation Reputation : 12
Subject: Re: Dust 514 Fri Mar 09, 2012 8:05 pm
i have been carousing some other dust forums and this game just gets deeper and deeper.
a couple things that i have found that sound awesome:
1) you can use earned in game moneys (pretzels) to buy "lots" of a gun type, ammo, basically anything. so say you buy a rifle, you get 400 uses of it per "clone" of your character. so all of your equipment now has a value, ie: you need to be smart with how you play.
2) who makes this equipment? the pc players and US!!!!! so really, if this holds true till gold release, then you could play this game without ever having to fire a shot. just getting production facilities working and selling your wares on the market.
holy cow this sounds awesome IF they can pull it off. im really excited.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: Dust 514 Fri Mar 09, 2012 9:08 pm
That's how the EVE economy works, so I'm pretty sure they can pull it off. It's whether or not it results in a fun and balanced game that concerns me.
Dmick024 Sixth Nation
Nation Reputation : 12
Subject: Re: Dust 514 Fri Mar 09, 2012 10:55 pm
most definitely a concern of mine as well. my biggest fear is that the risk/reward wont be worth it to go beyond the skirmish mode they will have ( place to test out loadouts and weapons. low rewards).
i would love to be an entreprenuer of sorts but will there be faculties in place for me, as a console player, to be able to do that on my own? will pc players be twinking out a select few?
it could go very wrong, or go very right.
i-like-ninjas Fifth Nation
Nation Reputation : 10
Subject: Re: Dust 514 Sat Mar 10, 2012 3:21 am
@ Dmick, I see you like the idea of pretzels as a form of currency/weapon...
CobaltMonkey wrote:
That's how the EVE economy works.
On pretzels? I'll take it...
Dmick024 Sixth Nation
Nation Reputation : 12
Subject: Re: Dust 514 Wed Mar 14, 2012 1:07 am
Ive seen some in game footage shown at GDC up on youtube, as well as some commentary by the designers. Its worth a watch. Sorry for no link right now, I am at work :p
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: Dust 514 Wed Mar 14, 2012 12:23 pm
I still can't watch it. It's all choppy and I can't really tell what's happening, same as it was on the Gametrailers site. Either it's my computer, or it was all filmed over a web cam.
DUST514 is an upcoming free-to-play MMOFPS set in the EVE Online universe, developed by CCP Games. The game will be PS3 exclusive for now, it may come to PC eventually, but it's unlikely at the moment.
Gameplay will be similar to titles such as MAG and Battlefield 2142. Some have compared the vehicles to Halo. Players will take the role of a freelance mercenary for hire.
Gameplay Information: General:
Spoiler:
– 24v24 [48p] minimum at launch. – 48v48 [96p] has been tested and runs smoothly. – 64v64 [128p] has been tested and runs smoothly. – 128v128 [256p] has been tested and runs smoothly.
– 5kmx5km maps.
– Initial spawn is dropping into the map via drop pod.
– Pre-match lobby where you can talk with your team mates, purchase and prepare your equipment for battle, or talk strategy before the fight begins.
– In Dust, vehicles and items do not spawn as if by magic. Every bullet, every weapon, and every vehicle must first be produced and then purchased before it can be airlifted to the battlefield by RDVs.
– Real-time 3D overview map.
– Dropsuits and vehicles will have CPU/powergrid limits.
– 1P and 3P views when using vehicles.
– Friendly fire is enabled.
– You must hack supply points and enemy vehicles to use them.
– Dust marines can call in an orbital bombardment. To do this, they must communicate with EVE pilots through a live link. The Dust marines on the ground must paint the target they wish to attack, whilst the pilots in EVE must control the orbital equipment in order to use launch codes and fire the weapons. The orbital bombardment allows the marines on the ground to clear an area of heavy resistance in order to move forward and take their objective.
– Merc Quarters are a safe personal space where you can either relax and chat with your corp mates, purchase items on the market, or prepare your dropsuit and vehicle fittings.
– The passive skill system of EVE is present, as well as an active skill system where the more you use a skill, the better you become at it. The skill tree is as huge as the one in EVE, and should a player wish to master every skill, it can take up to 7 years to do so.
– Casual gamers can use the equivalent of a quickmatch and join a battle already in progress, whereas more dedicated players can be invited to a match by their corporation, friends, or can even find battles in specific star systems using various game filters.
– The command structure: squad leaders are in charge of infantry, will in turn be led by a commander on board the Mobile Command Centre. [MCC] The Commander will effectively be playing a real time strategy game, and will be dependent on the situational awareness of infantry players.
– Commanders will be able to deploy ground installations, which can house large gun and missile emplacements. Ground installations will also act as spawn points.
– Vehicles and installations will be purchased with "war points" which are a non-persistant game currency. This will allow each fight to have an "escalation of war" and will help prevent players with accumulated wealth from dominating.
– Nano Rays are a deployable area of effect healing platform.
– You are given some initial skills to train and basic "Militia" gear and work up from that. Once you start playing the game you can choose how what you do, deciding if you want to be in MCC, Squad Leader, Sniper, Vehicle Operations etc.
– Matches are not all about you - your role is significant but you have to focus on your team win and therefore get rewarded if you want to progress in active skilling.
– There is a loot system.
– An array of different communication channels, as well as the ability to create custom text and voice chat channels.
– Keyboard+Mouse support.
– Solution for day/night cycles is being figured out but Destiny engine (EVE Physics server simulation engine) is currently focusing on core gameplay and not those details because matches will not really last extremely long.
– High security space will have NPC owned coprorations that will give you contracts and always give you ability to jump in and fight in high security space. These battles are less meaningful on a planet since it is NPC owned. There is Faction Warfare that is a lot more meaningful, and then followed by Nullsec also that is really meaningful in universe itself
Vehicles:
Spoiler:
– There will be 3 main vehicle classes. Heavy Assault vehicles, Light Assault Vehicles and Aircraft. Each with multiple roles. Expect tanks, Warthog-style buggies, fighter aircraft, dropships, etc.
– MTACS [Mechs] will be coming in 2013.
Modes:
Spoiler:
–Mode similar to BF2142's Titan mode. [Attacking team has to dock their MCC at the defender's facility. This can only be achieved by first taking out the outlaying defense relays before moving the MCC into the main facility. The defending team's main objective was to destroy the invading MCC.]
– Ambush [TDM]
– PvE in DUST will exist - Rogue drones - Survival/Horde mode for example. There are "Ancient Missions" that are PvE missions against drones that can be later on salvaged for extra loot
– 2013 eSports Gladiator Arenas for 1v1 Deathmatches and CTF. Spectators can place bets on the outcome. Custom matches.
Maps:
Spoiler:
– Districts are hexagons on the planet and they are about 10 - 20 on a planet [essentially 10-20 maps per planet. Keep in mind that there are over 7.000+ planets in the EVE Universe to play on at launch, with more to come.]
– There are various structures - Large, medium, and small structures. Large being entire outposts obviously
– Terrains go over 5x5km so you will have a lot of terrain to fight on, and you will never feel you are enclosed anywhere.
– The engine itself is able to stream data to players so maps can go from 5 to 50 kilometers even so it doesn't break the immersion when you look around you.
– Maps are generated and won't be the same.
– There are various weather environments: grassy, snowy etc. as well as actual weather: night, day, electrical storms, rain, etc.
– Hostile environments [gaseous, lava, subzero] are planned for expansion in 2013.
I'm in your thread, merging it to the preexisting thread!
Tons of great info though.
Still in the process of watching the videos. One more to go.
Loved the cheering in the second one when they made the announcement that there was NOT a pay to win model.
Really interested to see more information of the loot system and skills.
Celly Moderator
Nation Reputation : 67
Subject: Re: Dust 514 Thu Mar 29, 2012 8:17 pm
NICE!!! ^Why does this plus one emtionicon look like he just got done hitting a crack pipe? Anyways Good job.Excellent thread.
Azira Moderator
Nation Reputation : 104
Subject: Re: Dust 514 Thu Mar 29, 2012 9:26 pm
Can all of that info be added to the OP?
Since it's free, my only concern is how much hard drive space this game is going to take up. I'm really running out now and anything that is currently on it is just game-related.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: Dust 514 Thu Mar 29, 2012 9:31 pm
Good idea, Az. It can and has with credit where it's due.
The Last Ninja Fifth Nation
Nation Reputation : 19
Subject: Re: Dust 514 Thu Mar 29, 2012 10:46 pm
Otherwise I'd have to make my name be a fact again.
MAG was about 5~6GB digitally. I'd say this would probably be 10GB or more.
Azira Moderator
Nation Reputation : 104
Subject: Re: Dust 514 Thu Mar 29, 2012 10:50 pm
Crap. I think I have 12GB on a 120GB drive left. I wish I knew where it all went. A big chunk of it is probably Borderlands, Gran Turismo 5 and inFamous. And if you know anything about Gran Turismo 5 then you know it's not going to be an easy decision deleting it.
Jmw566 Seventh Nation
Nation Reputation : 22
Subject: Re: Dust 514 Thu Mar 29, 2012 11:49 pm
Go delete old install data from games you don't play anymore or PSN games you don't play anymore (you can always redownload them later).
This actually looks pretty good. I'll definitely give it a shot.
Azira Moderator
Nation Reputation : 104
Subject: Re: Dust 514 Thu Mar 29, 2012 11:54 pm
Jmw566 wrote:
Go delete old install data from games you don't play anymore or PSN games you don't play anymore (you can always redownload them later).
You obviously haven't played Gran Turismo 5, have you?
Maybe a bigger hard drive is something I should consider...
Jmw566 Seventh Nation
Nation Reputation : 22
Subject: Re: Dust 514 Fri Mar 30, 2012 12:03 am
I played the demo/beta or something but I'm so terrible at GT games that I didn't buy it.
It can't take up THAT much space, can it?
Azira Moderator
Nation Reputation : 104
Subject: Re: Dust 514 Fri Mar 30, 2012 12:09 am
It took an hour to install the game data, and then it wanted patches. PD doesn't know how to do small patches. Total game data is very close to (if not) 10GB. I'd only delete the data if I got rid of the disk since it would be a nightmare to update the game again.
Need a bigger hard drive.
Jmw566 Seventh Nation
Nation Reputation : 22
Subject: Re: Dust 514 Fri Mar 30, 2012 12:13 am
That's like 10% of your space. You have MUCH more stuff other than that.
Azira Moderator
Nation Reputation : 104
Subject: Re: Dust 514 Fri Mar 30, 2012 12:16 am
Yeah, I don't know where all the space went. It's definitely tied up in games and saves though.
Why "514"?
The Last Ninja Fifth Nation
Nation Reputation : 19
Subject: Re: Dust 514 Fri Mar 30, 2012 12:25 am
Sheogorath wrote:
It took an hour to install the game data, and then it wanted patches. PD doesn't know how to do small patches. Total game data is very close to (if not) 10GB. I'd only delete the data if I got rid of the disk since it would be a nightmare to update the game again.
Need a bigger hard drive.
It's not that they don't know how to do small patches, it's just that they added a lot of stuff.
Delete inFamous.
Or even better, Skyrim.
Azira Moderator
Nation Reputation : 104
Subject: Re: Dust 514 Fri Mar 30, 2012 12:27 am
Why would you get a Bethesda game on a console? Not that I play it on the PC anymore either. Broken game is broken.
And I like inFamous.
Lol, no rush to go deleting stuff yet. There's still time before D514 comes out, right?
The Last Ninja Fifth Nation
Nation Reputation : 19
Subject: Re: Dust 514 Fri Mar 30, 2012 12:31 am
Sheogorath wrote:
Why would you get a Bethesda game on a console? Not that I play it on the PC anymore either. Broken game is broken.
And I like inFamous.
Lol, no rush to go deleting stuff yet. There's still time before D514 comes out, right?
Good point...
But why would you even get a Bethesda game? [COME AT ME]
Surely you've completed inFamous and have the platinum on it...
The private beta is already underway, open beta is going to be around June. So yeah...there's some time.
I can't wait. With MAG killed off by Zipper/Sony and BF3 failing to live up to expectations, I need a shooter like this. Even if it's a sci-fi one. Although, the atmosphere isn't as bad as other sci-fi games.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: Dust 514 Fri Mar 30, 2012 1:02 am
TheLastNinja wrote:
But why would you even get a Bethesda game? [COME AT ME]
Well, I'm afraid I'm going to have to make your name a reality. By taking it for myself once you're gone. Currently in the middle of the Ultimate edition of Fallout: New Vegas (though that's Obsidian, it's still Bethesda's tech). Morrowind, Oblivion, Fallout:3, Skyrim. All pure gaming gold. Yeah, they do have their problems. All games do. But I think the amount which people are willing to forgive them says all that's needed on how awesome they are.
Oh, they shut down the MAG servers? I hadn't heard. That one certainly had its problems too, but it was a step in an awesome direction so I'm sad to see it go.