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 Gotham City Impostors

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Dmick024
Sixth Nation
Dmick024

Nation Reputation : 12

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyThu Mar 22, 2012 11:13 pm

i rage quit out of the game since we tried that wadey. havent played since because that was so disheartening.

the problem i was having after patch is the gameplay stutters during the match. the gci boards are just about unbearable to go to anymore ( OP whining, ppl calling out others, ppl clamoring for 40 new guns) but i think i need to ask skaarjonic in a personal message if we will ever have the option of cross region partying, at least.
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Dingo
Ninth Nation
Dingo

Nation Reputation : 42

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyFri Mar 23, 2012 4:27 am

Today me vs'ed a mighty with most of the normal things they have.
Mighty, Armour, Horse health, Bullet proof, Skates, Sword and jackhammer.
Me was in the pre loadout sniper and he came at me swinging so me kept jumping around hitting him with round after round of the silent desperado till he dropped. This happened 5 times in a row and he rage quit then sent me a message "F*** you f***ing hacker." Just goes to show the mighty can fall by the nimbles
.
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CobaltMonkey
Moderator
Moderator
CobaltMonkey

Nation Reputation : 211

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyFri Mar 23, 2012 12:04 pm

...or be divebomb killed by them in one shot. Razz

Yeah, if he couldn't keep up he probably has too low of a turn sensitivity. I have trouble sometimes too, so I'm going to change mine if possible next time I'm on.
He was still an idiot though.
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Dingo
Ninth Nation
Dingo

Nation Reputation : 42

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptySat Mar 24, 2012 3:14 am

Me been keeping track of every game me has been playing for 3 days and all bar 1 was euro server. Me would like to know why they have euro servers going when its past midnight there. Wouldn't common sense be to make the Australian servers priority since the majority of players are either Australian or New Zealand around that time?

36 games played and the 1 Australian server was the best for bullet hit detection and minimal lag.
Out of the 36 games me came across hackers 3 times. 1 time they were glitching out/under map and killing everyone who came near.
Another one was a guy who spawn camped us with a hatchet. How was this hacking? he was throwing the hatchet before anyone spawned and it hit them right as they appeared.
Last hacker was ninjaing around killing people whilst still invisible. They were using a auto shotty and all you saw coming was the hazy shimmer and then flash of the rounds flying at you
.

Got a no scope multi kill with the buccaneer tonight on Amusement Mile. Mighty jumped at me while me was running aroud a corner so me jumped back and shot. Headshot him and killed a speedy behind him without knowing it. The way me foundout there was 2 killed was by the magic voice of "Multi kill" then me looked at screen and got shot in the back by a mighty lol.
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

Nation Reputation : 18

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyMon Apr 02, 2012 9:34 pm

If any of you guys want to play shoot me an invite.... or you send me a message Very Happy= :D
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redhamuSLA
Fifth Nation
redhamuSLA

Nation Reputation : 23

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyMon Apr 02, 2012 10:40 pm

s1lv3r4554551n wrote:
If any of you guys want to play shoot me an invite.... or you send me a message Very Happy= :D
Feel free to shoot me an invite, if you've got the US version of the game. PSN is "ONE800LAZERFACE". (^_-)d
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Azira
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Moderator
Azira

Nation Reputation : 104

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyTue Apr 03, 2012 12:03 am

redhamuSLA wrote:
s1lv3r4554551n wrote:
If any of you guys want to play shoot me an invite.... or you send me a message Very Happy= :D
Feel free to shoot me an invite, if you've got the US version of the game. PSN is "ONE800LAZERFACE". (^_-)d
That PSN name was available? That's awesome. Laughing
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CobaltMonkey
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CobaltMonkey

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyWed Apr 04, 2012 7:39 pm

Tinkering with a class. Looking for ideas on how to perfect it.
The idea behind it is to be a life tank for the rest of the team while using the Falcon Blade's block ability. With my current, non-optimized setup my Burly can stand next to a life dispenser and take a full clip of any gun without significant damage, and be healed full before they can reload. I can take a full clip from two different people at once and survive, but not be healed before they do it again. Note: This is without any damage reducing, health increasing items or perks.
In this way I helped my team hold the stair health station on Amusement Mile earlier today. My companions would stand safely behind me and shoot the guys who shot at me while I soaked damage.

My current thoughts for perks are Kinda Bulletproof or Hard Target. Maybe Horsey Health? I need to stay a Burly because my team has to be able to shoot around me, so a Mighty is too big. I'm torn between Body Armor for further damage reduction, and the Motion Sensor for being able to be facing the right way at all times.

Any thoughts on this idea?

I think it would really shine if it could be teamed up with a companion with Motivator and a solid weapon.
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SixHousePull
Dark Lord of the Sixth
Dark Lord of the Sixth
SixHousePull

Nation Reputation : 180

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyWed Apr 04, 2012 8:20 pm

idk how much more damage a head shot is worth in this game, but I never got the impression it was much. idk if the head shot reduction would be worth it.

I suggest ditching the motion sensor. If you have even one or two others with you, figuring out where the enemy is coming from shouldn't be too tough. I would take a bear trap or trap in the box instead. That way if someone does drop the ball, you have your asses covered. Literally.

Tbh, if you have a guy motivating, it really wont matter. You will be impervious especially on a heal station. All health regens stack in this game.
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CobaltMonkey
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CobaltMonkey

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyWed Apr 04, 2012 8:50 pm

Yeah, I think a three man squad composed of a healer, swordsman, and a gunslinger could just dominate this game.
The only thing that might be real trouble is explosives. Can't shield allies from that damage. Thinking
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Wadey
Ninth Nation
Wadey

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyWed Apr 04, 2012 9:00 pm

If your being a bullet sponge then body armor would be the way to go .
But how bout tve hatchet I notice when people shoot at someone with a katana they stand still
So has they reload you may be able to drop them or even the sticky bomb?
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Vrals597
Seventh Nation
Vrals597

Nation Reputation : -15

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyWed Apr 04, 2012 11:34 pm

Six wrote:
idk how much more damage a head shot is worth in this game, but I never got the impression it was much. idk if the head shot reduction would be worth it.

I suggest ditching the motion sensor. If you have even one or two others with you, figuring out where the enemy is coming from shouldn't be too tough. I would take a bear trap or trap in the box instead. That way if someone does drop the ball, you have your asses covered. Literally.

Tbh, if you have a guy motivating, it really wont matter. You will be impervious especially on a heal station. All health regens stack in this game.

Although I don't know what the extra damage is for getting a headshot but I play as a "Tough" character skin and I have beaten plenty of "Mighty" and "Burly" players when they were at full health and using relatively the same weapon as me (maybe sometimes using a machine gun, I was using the Dawn Patrol and Gatekeeper until recently) and I have beaten them because I aim for the head, just notice that it increases my survival chance, although the extra speed might also be helping me out there but I am not sure.

Personally, I use Fleet-Footed and Hard Target on all of my loudouts, just the two fun facts that fit my playstyle
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

Nation Reputation : 18

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptySun Apr 08, 2012 12:43 am

Does anyone here know if "wallflower" negates the purpose of a silencer? In the description (for wallflower) it says that it keeps you off the map.
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SixHousePull
Dark Lord of the Sixth
Dark Lord of the Sixth
SixHousePull

Nation Reputation : 180

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptySun Apr 08, 2012 7:50 am

s1lv3r4554551n wrote:
Does anyone here know if "wallflower" negates the purpose of a silencer? In the description (for wallflower) it says that it keeps you off the map.

Not sure. But I dont see the need for both I guess. Shrug
What negates the silencer for me is the decrease in range.

eff that.
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Vrals597
Seventh Nation
Vrals597

Nation Reputation : -15

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptySun Apr 08, 2012 4:20 pm

Personally, I only use it to get the mission done and that I never touch it again (its usually the last mission for a gun that I do to begin with)
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptySun Apr 08, 2012 7:47 pm

I've made a rushing class for fumigation and the silencer helps wonders if you hope to go on a tear behind everyone. Range penalty sucks but not if you're in the effective range anyway (for the gatekeeper). I'm liking extended mags so I was curious if I should worry about being on the map.
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SixHousePull
Dark Lord of the Sixth
Dark Lord of the Sixth
SixHousePull

Nation Reputation : 180

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptySun Apr 08, 2012 9:02 pm

Well using it that way....


I used extended mags for a while but it just seems like an ammo station is always within walking distance.

To answer the first question...I would think it does. As far as I remember it pulls you off radar completely. Its been a while. I need to get some game time again. I kind of miss this game.

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CobaltMonkey
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CobaltMonkey

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptySun Apr 08, 2012 9:49 pm

Well, it hasn't gone anywhere you know. Razz
If you can get it working for you, that is. I remember you had problems.
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyMon Apr 09, 2012 12:20 am

Dang. That would have been really sweet if I could run ext. mags and wallflower and still stay off the map. I really wanted to like wallflower but now it doesn't seem TOO amazing. I may switch it out for horse healthy.
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Dingo
Ninth Nation
Dingo

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyMon Apr 09, 2012 12:24 am

Wallflower is good for stealth players and snipers.
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

Nation Reputation : 18

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyMon Apr 09, 2012 3:34 am

Ummm... thanks?

Thinking about switching to the nimble or even speedy class and using ninja smoke bombs. F*ck head on fights. They're a lost cause because of the rampant mighty+body armour use anyway Neutral Any thoughts on this?

Also I nailed a mighty mid glide with a hatchet. That was sweet.
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Wadey
Ninth Nation
Wadey

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyMon Apr 09, 2012 4:39 am

That's how I play numble nsb flank flank flank
I used kinda bullet proof and fleet foot .
Or swap out kbp for marksman.
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SixHousePull
Dark Lord of the Sixth
Dark Lord of the Sixth
SixHousePull

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyMon Apr 09, 2012 5:06 am

CobaltMonkey wrote:
Well, it hasn't gone anywhere you know. Razz
If you can get it working for you, that is. I remember you had problems.

Yeah.
Finding the time has been the problem. Dumb stupid work. Angry :angry:
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Dmick024
Sixth Nation
Dmick024

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyMon Apr 09, 2012 4:05 pm

been absent from this game since my work hours have changed about 3 weeks ago. has anything changed in game?

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SixHousePull
Dark Lord of the Sixth
Dark Lord of the Sixth
SixHousePull

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PostSubject: Re: Gotham City Impostors    Gotham City Impostors  - Page 21 EmptyTue Apr 10, 2012 6:56 pm

Just tried to play a game
seems soooooo laggy.
I miss the beta:(
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